It was fun and I love that it doesn’t require Wi-Fi to play. I wish this developer made more games like this, or that there were more games like this in general. I am proud every time I complete the game, but a small part of me is also sad that I have completed the game, because then that means that the adventure is over and I finished it. There are definitely challenging aspects of the game, not to mention frustrating parts that you will keep dying at, but passing them will make it all worth while. The hidden chests are a nice little add on to work a players brain to figure out how to get to them. The game is simple with its art and design. I don’t remember how I even stumbled across this gem nor how long ago it was, but I’ve always remembered to download the game again just to play it one more time. I know love is a strong word, but I’ve played this game countless times across multiple devices. Retina display support for both the iPhone and the iPad.Use iCloud to sync saves between the iPhone, iPod touch and iPad.Customize the controls to your preference.Precise touch controls designed specifically for iOS.Venture into gloomy caves and dungeons illuminated by the atmospheric dynamic lighting system.Find powerful weapons, items and spells to defeat your enemies.Gain experience and level up your character. ![]() Explore a magical realm of dungeons, towns, treasures and devious monsters.“Honestly, if you only buy one game this week, you should choose Swordigo.” - AppAdvice “There’s never a dull movement as you hop between platforms and slash your sword against a plethora of enemies.” - Apple’n’Apps, 4.5/5 “Swordigo is a love letter to the platforming and adventure games of the past.” - SlideToPlay, 4/4 ![]() This spell is gained within the Frozen Temple.Run, jump and slash your way through a vast world of challenges and embark on an epic adventure! This spell is needed for the fourth gatekeeper of the fourth shard of the Mageblade. This spell lets you see invisible things to the naked eye, but this spell is also very dangerous, as Corruptors and dark energy will attack. After retrieving the symbol of the Corruptors, your Master will give you the spell. Go into that room, and you will enter another dimension that is where the Corruptors draw their power. The room contains what appears to be a hollowed door with red liquid dripping from it. In the castle up in the icy mountains, go to a room relatively obscure within the castle. Right now you're just in the Hall of Trials in the Frozen Temple. This red realm would be what you would see if Dimension Rift is active. This spell is gained in the Fiery Depths. This spell is not required, but is very useful in defeating the third gatekeeper of the third shard of the Mageblade. Unlike your magic bolt, Dragon's Grasp cannot be reflected by enemies at all. This can also be used to pull enemies to you, dealing a minimal amount of damage depending upon the level of the enemy you are fighting. This spell is used to grapple to the unknown things resembling purple blobs located on various ceilings. This spell is gained within the Forgotten Keep Cellar. You may also use this to battle enemies but this is not recommended due to the relatively long countdown timer.Īn achievement called "Mishandling explosives" is achieved by killing yourself with your own magic bomb. This spell is used for destroying barriers that you cannot break with your sword. ![]() This spell is gained at the start of the game, after finding your dead Master. This spell is needed to defeat the first gatekeeper of the first shard of the Mageblade. To see damage output of each magic spell below, see Weaponry and Armament for details.įiring magic bolts makes it possible to attack adversaries from a distance.Ĭertain enemies can reflect fired magic bolts.Ī certain achievement is earned through killing yourself with your own bolt that is reflected by a enemy. Each spell has its own feature or purpose.ĭepending upon the type of spell, Energy can either rapidly run out or slowly decline.Įach spell is given to the player by your Master in spiritual form. Spells function as an alternative form of attacking save for the last spell.
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